Lately I've been way too anti-social, and it's been months since I've posted to LJ, so I thought I'd stop working for a while and ramble about what I've been doing, some of the stuff I've been thinking about, and show off a preliminary sketch for a scene I'm working on.
As part of my effort to re-enter the corporate world, I've been brushing up on some of my programming, project management, and web2 skills. In case I didn't mention this to someone on my friends list, I'm looking for a job as a technical writer for a software or technology company. I'll also look at Java or Objective-C++ programming jobs, and some QA or business analyst jobs for technology companies.
This, in turn, has lead to substantial progress on my 3d art program and a much clearer idea of where I'm going with my internet gaming program. Right now, assuming I get a day job within the next few months, I'm looking at an early availability release of the 3d software some time between November of this year and the middle of next year. The gaming program is going to require some substantial features I didn't initially plan on including, so now that I've mapped out what those features are, I'm putting off further work on it until a later time.
I've been regularly running games in my own clock-punk high-magic fantasy world. If you've never heard the term before, clock-punk and steam-punk are genres that typically combine a gritty near-future attitude with fantastic technology that runs off a mixture of anachronistic machinery and magic. Steam-punk tends to use machinery from the mid 1800s through the early 1900s, while clock-punk uses machinery from the early 1700s through the early 1800s.
This time, rather than working up my own, unique adventures that end up turning into a never resolving fantasy opera of interrelated NPCs and events, I've been using a pre-packaged campaign from Shadowrun. Surprisingly, the adventures translate almost effortlessly to my own world.
I've also been using Spycraft as the basis for the rules along with my own d20-derrived magic system. This mix of rules is familiar enough for people used to d20 that they can pick it up fairly quickly, but more flexible, so it appeals to people who prefer systems like White Wolf, or GURPS, or Shadowrun.
